Skip to content
- A critical finding of Edward Lorenz related to Design Thinking was:
A) The idea of deterministic chaos or the “Butterfly Effect
- Strategic innovation is powered by strategic planning
A) False
- The de facto design or paradigm of management is designed to
A) dissuade managers from thinking creatively thus reducing risks
- Predictability, Creative Empowerment, and Agility are all 21st century management paradigms.
A)False
- Frederick Taylor, one of the world’s first management consultants, is commonly referred to as:
A)the father of “scientific management”
- As an organization, IDEO proclaims itself to be an expert in:
A)the process of how to design new products
- Design teams should homogeneous – only consisting of design engineers and those with deep technical expertise
A)False
- In highly innovative organizations like IDEO, organizational hierarchies and titles mean very little
A)True
- In this video’s example IDEO’s team first sought to understand the perspective of those:
A)who use the shopping cart, who make the shopping cart, who repair the shopping cart
- One of IDEO’s shared mantras is:
A)Encourage Wild Ideas
- _______ chaos is used to describe IDEO’s innovation process
A)Focused
- How many mockups were combined to make a final concept?
A)4
- IDEO wants to “Fail Soon to Succeed Often”
A)False
- One interesting omission of the IDEO redesigned shopping cart compared to current model is:
A)Basket
- Chaos can be constructive
A)True
- Everything has changed, is changing, and will continue to change
A)True
- Businesses and organizations are in fact cultures that are filled with human beings that define and attach value to what they do everyday
A)True
- Innovative cultures are creative cultures. Creative cultures are mostly characterized by:
A) recognizing uncertainty/ambiguity and using the collective “brain” to come up with ideas and solutions
- Sternberg and Lubart argue that people are not born creative, rather:
A)creativity can be developed in anyone
- Out of the many ways to develop a culture of creativity and innovation, one practice that stands out is:
A)rapid prototyping
- Rapid prototyping is a one-shot, feedback-free, approach to developing a potential solution
A)False
- Planning is about analysis; strategy is about synthesis
A)True
- Organizations where there exist specific areas of expertise or technical skill that do not regularly or easily communicate, share ideas, or collaborate with other parts of the organization can be called:
A)silos
- In order to be innovative, we must not challenge traditional academic boundaries
A)False
- Design thinking is:
A)All answers are correct
- According to the video, Apple became the most valuable publicly traded company in history with ______ in annual sales
A)100 BN
- Apple’s success was largely due to market timing
A)False
- The level of complexity of computers was reduced in order to make it more appealing for users beyond specialists
A)True
- Apple’s design process scrutinizes a product’s
A)Appearance, Functions, Features, Packaging
- Simplicity is the opposite of sophistication
A)False
- Disruptive innovation is NOT a breakthrough innovation that makes good products a lot better
A)True
- The example sequence of innovations details________ as an example of disruptive innovation.
A)Computer mainframes to the Smartphone
- Design thinking is more about what to think than how to think
A)False
- Looking into the future is more about:
A)the theory than the data
- By peering through the lenses of a theory, managers can more effectively envision the future
A)True
- One company discussed in the video on Disruptive Innovation was
A) Intel
- Those who have been most successful in implementing DFSS have done it with rigor and discipline
A) True
- DFSS tools and best practices should be aligned with:
A) your organization’s product development process, phases and gates
- The process must have a cycle time of less than 2.0 minutes” is an example of
A) Upper spec limit
- A well-structured _______ enables executives, program managers, project managers, and engineering leads to control what to do, and when to do it, from a macro-timing perspective.
A) PDP
- IIDOV stands for: invention, innovation, develop, optimize, validate
A) False
- A _______ is usually a two-level fractional factorial designed experiment
A) noise experiment
- Components of a successful product development ‘program’ include:
A) a process, a way to manage the process, and tools/best practices to use
- A non-numeric way to evaluate a concept is assigning a +, -, or S rating
A) True
- Systems concepts should seek only to synthesize the needs from the VOC and current engineering knowledge
A) False
- When appropriate, subsystems should be benchmarked from the customer’s perspective
A) True
- _______ is a metric that is calculated and reported in the logarithmic unit called a decibel
A) S/N
- Who drives the concept of what “right looks like”?
A) the customer
- DFSS allows us to predict design quality up front
A) True
- “Fast delivery” is one of the customer needs represented on the QFD tool shown in the video
A) False
- The FMEA tool is showcased on the product:
A) phone case
- DFSS should ultimately become part of the management system or framework in organizations that design new products
A) True
- A popular misconception is that lean is suited only for manufacturing. Not true. Lean applies in every business and every process. It is not a tactic or a cost reduction program, but a way of thinking and acting for an entire organization.
A) True
- The term “lean” was coined to describe Toyota’s business during the late 1980s by a research team headed by________, Ph.D., at MIT’s International Motor Vehicle Program.
A) Jim Womack
- Womack and Jones recommend that managers and executives embarked on lean transformations think about three fundamental business issues that should guide the transformation of the some parts of an organization
A) False
- Although there are instances of rigorous process thinking in manufacturing all the way back to the Arsenal in Venice in the 1450s, the first person to truly integrate an entire production process was Henry Ford. At ____________he married consistently interchangeable parts with standard work and moving conveyance to create what he called flow production
A) Highland Park, MI, in 1913
- As lean thinking continues to spread to every country in the world, leaders are also adapting the tools and principles beyond manufacturing, to logistics and distribution, services, retail, healthcare, construction, maintenance, and even government.
A) True
- _________ is a leader who will take personal responsibility for the lean transformation
A) a change agent
- Best practices in deploying Lean include:
· Utilize policy deployment.
· Create a lean accounting system.
· Pay your people in relation to the performance of your firm.
· Make performance measures transparent.
· Teach lean thinking and skills to everyone.
· Right-size your tools, such as production equipment and information systems.
A) True
- __________ refers to doing more work, adding more components, or having more steps in a product or service than what is required by the customer.
A) over processing
- Even though it was not part of the Toyota Production System (TPS), many people are well aware of the 8th waste – the waste of human potential.
A) True
- Southwest’s 10 minute turn is an example of eliminating or reducing WAITING time waste
A) True
- Common cause variation is usually expected in a process
A) True
- Lean is as much about the process as it is the culture that surrounds it
A) True
- How much money was estimated to be lost personally when the CEO of Southwest took his infamous pay cut?
A) $100M
- Special cause variation is always predictable
A) False
- Agile is a true paradigm shift in the way work is planned, executed and structured. The structure impacts organizational governance, roles and responsibilities and team structures, among other areas.
A)True
- Just like the Waterfall approach, Agile efforts also focus on incremental delivery of work (value) based on a project vision and high-level objectives stated in terms of desired capability and outcomes.
A) False
- __________ is a scaled version of Scrum, in which multiple Scrum teams work together on a large project or program
A) scrum of scrums
- Agile is similar to Lean in that it aims to reduce waste
A) True
- “We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on
the right, we value the items on the left more.”
That is, while there is value in the items on
the right, we value the items on the left more.”
A) Agile manifesto
- “Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.” is one of the 12 Agile principles
A) True
- Agile project teams interact with users but deliver only at the deadline in a single package.
A) False
- Design thinking is thinking about design or maybe even thinking before design. It’s a process of watching people work, learning how they live their lives, and finding solutions to the difficulties they face each day.
A) True
- Design thinking is thinking about ______ needs to be built (or doesn’t need to be built), and agile delivery is about ______ value can be delivered quickly.
A) what / how
- Design thinking and agile can be complementary, and design thinking is generally more appropriate later in the process.
A) False
- Agile project management is always the right tool to use, regardless of the situation
A) False
- Agile project management originated in approximately:
A) 1986
- A later adaptation of Agile emerged in the USA, however its white paper was originally named:
A) the rugby method
- Agile is based on the concepts of a story, backlog, and “matches”
A) False
- The backlog is decomposed into:
A) tasks
- QFD is conducted in the concept and design phases
A) True
- The roof of the QFD contains customer satisfaction scores
A) False
- Design for Reliability is broken down into the broad categories of knowledge-based engineering and:
A) variation control
- The Pugh matrix is used to select the best option
A) True
- A _____ symbol is typically used to denote a concept that is BETTER than the reference design for a given criteria
A) +
- Color is one of the customer requirements in the first QFD shown
A) False
- Importance is shown as a rating on a scale of 1-__
A) 5
- A score of “++” means “weak positive” in the roof of the house
A) False
- A likert scale of 0-1-3-9 is used for scoring
A) True
- The triangle symbol is used to denote:
A) weak
- According to the authors, the most innovative organizations harness the power of Design Thinking to______
A) create new ways of growing and also new business plans
- “It’s great to come up with a strategy, but you’ve got to operationalize it and deploy it,” was a quote from:
A) Jim Gargan
- Most of the _____ studied by the authors of “Solving Problems with Design Thinking” falsely believed they were not creative.
A) Managers
- The re-vamped cocktail hour design at the trade show had high tables such that guests could put their _____ and ______ down, making for a more relaxed and collaborative environment.
A) Laptops,
Drinks
- ______ is the practice of expressing a new concept in a tangible form for exploration, testing, and refinement.
A) rapid prototyping
- Even though its terms and definitions sometimes appear to be “fuzzy,” organizations applying ______ thinking principals and tools have demonstrated significant results.
A) Design Thinking
- IBM’s ______ planet came from the recognition that the world was becoming more dynamic and complex, prompting the company to aim to solve more problems through technology.
A) Smarter
- The GPJ team sought opportunities to promote ______
A) planned spontaneity
- “Design Thinking” is a singularly defined term with agreement from most organizations
A) False
- What is, what if, _____, and what works are the phases of the four step Design Thinking process outlined in “Solving Problems with Design Thinking.”
A) what wows
- Every manager needs design
A) True
- At its heart, Design Thinking is a way to
A) systematically approach the solving of problems
- Design start with
A) empathy
- Great design occurs at the intersection of constraint, contingency, and market research
A) False
- Journey Mapping is a tool that is commonly used in the “what ____” phase
A) is
- Rapid Prototyping is typically executed in the “what wows” phase
A) True
- “Pursuing Possibilities” would be a great bumper sticker phrase for the design thinking phase:
A) What if
- “What wows” is all about finding the “sweet spot”
A) True
- The ___________ is a framework that moves your developing concepts into the field, allowing you to collect vital information that may disprove any hypothesis the design team has.
A) learning launch
- Project Management Aid 2, “Design Criteria,” is offered as a way to
A) set criteria to evaluate alternative designs
- “Capital ‘D’ designers” typically:
A) focus on the aesthetics and formality of design
- The term “social graph” was made popular by Uber, a ride-share company
A) False
- Design Thinking is a substitute for the traditional analytic process
A) False
- The Design Thinking tool most associated with asking the question “What if anything was possible?” is:
A) The possibilities question
- One latent benefit of Design Thinking at SAP was the early push to prototype, compared to traditional business strategy
A) True
- A principle tenant of Design Thinking is to always be willing to reexamine your definition of the _____ at hand.
A) problem
- An interesting fact about Project Torrent was their working space, which was:
A) fairly empty, with moveable furniture and blank walls
- This Design Thinking tool traces a stakeholder’s journey as they perform a series of steps:
A) Journey Mapping
- The data collected by Toyota regarding customer service inquiries indicated that ____ of received calls were forwarded onto tech support representatives.
A) 50%
- Prototyping in the lens of Design Thinking is all about simple visualizations like storyboards and flowcharts.
A) True
- The Persona that is motivated by numbers or metrics is the Validation Seeker
A) True
- The Design Tool journaling can be aided by
A) the use of camera-equipped smart phones
- Design Thinking calls for working with Qualitative and Quantitative data:
A) together, in harmony
- The general hypothesis was that social networking would not correlate to an improvement in well-being, but instead make the company money in new markets
A) False
- The Well-Being Index completed _______ surveys per night
A) 1000
- The Persona that is motivated by fresh and diverse content is
A) Aware and Achieving
- The Design Tool _______ involves the creation of fictitious people standing in for real-ones.
A) Personas
- The daily challenge resulted in 250,000 members completing 6 million health improving actions
A) True
- The MVP is:
A) a high fidelity prototype that meets all the minimum requirements of the customer
- Projective Techniques use open-ended, ambiguous stimuli, in attempt to uncover deeper or hidden thoughts
A) True
- A Design brief should always include a section on Expected Outcomes
A) True
- Effectively managing change is a critically important task for any organization institutionalizing Design Thinking
A) True
- Design Thinking is NOT appropriate to use if there are many unknowns in a problem set
A) False
- One of the unexpected insights found by the team in the GCCA case study was that students
A) had strong emotional reactions to managing barriers
- Step 2 is to Scope your Project
A) True
- When using the Scoping Template, the first thing you should do is:
A) state the current area of opportunity
- The Design Thinking perspective of Organizations can be summarized as:
A) complex social systems
- Laying the foundation for innovation contributes to almost half of the Four Step method
A) True
- Step 1 of the Four Step process is to Identify ______
A) an Opportunity
- A Design team should never move on until all debates have been settled
A) False
- Southwest Airlines is headquartered in what American city?
A) Dallas, TX
- Southwest uses innovative practices such as no assigned seats to enable shorter turn around times, saving the company money and improving the customer experience
A) True
- The __________ was part charity, part employee appreciation, and business negotiation event where Herb Kelleher famously arm wrestled for the ownership of the phrase “Plane Smart.”
A) The Malice in Dallas
- Southwest flight attendants sometimes show up on their day off to assist other flight attendants on a special day called “Hokey Day”
A) True
- Herb Kelleher, initial CEO of SWA, famously refused to take a pay cut when the company was struggling
A) False
- IDE0 assembles a cross-functional team to create a new household product and hands off the assignment to a project lead. The project lead Colin views the team roster and sees that he has been provided with the following team members: Tony: an accountant, Brendan: a lawyer, Drew: a business development specialist, Nate: a high school teacher, and Ian: an e-commerce professional. According to IDE0’s principles it would be wise for Colin to:
Question 2Answer
A) Embrace the diverse team he has been provided and trust the process of Design Thinking
- In highly innovative organizations like IDEO, organizational hierarchies and titles are significant in executing the day to day operations.
Question 4Select one:
A) False
Post Views: 14